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FiveM Lua Scripting Tutorial: Create Your First Client & Server Script

Ready to take your FiveM server to the next level with custom scripts? Whether you’re a beginner or just dipping your toes into Lua scripting, understanding how to create and link client and server scripts is essential. In this FiveM Lua scripting tutorial, we’ll break down the basics, walk through an example, and show you how to make your server more interactive and dynamic using events and TriggerServerEvent.

Key Takeaways

Understanding Client vs Server Scripts in FiveM

In FiveM, scripts run in two main environments: the client and the server. Knowing the difference is crucial for writing effective scripts.

Client Scripts

Client scripts run on a player’s game instance. They handle UI updates, input detection, and local effects. For example, updating the player’s HUD or triggering animations happens on the client side. Popular client-side scripts include HUDs like the FiveM HUD Script for QBCore.

Server Scripts

Server scripts run on your FiveM server and handle things like database updates, player permissions, and global events. Anything that should persist across players, like inventory changes or money transfers, goes here. Scripts like the Teleport Menu Script are server-side heavy.

Setting Up Your First FiveM Script

Let’s build a basic FiveM script example that demonstrates communication between the client and server.

Step 1: Create Your Script Folder

Inside your server resources folder, create a new folder called my_first_script. Inside it, create two files:

Step 2: Writing the Client Script

Here’s a simple client script that triggers an event when the player types a command:

`RegisterCommand('hello', function()
 TriggerServerEvent('my_first_script:greetServer')
end)`

This command uses TriggerServerEvent to communicate with the server. Whenever a player types /hello, the server will be notified.

Step 3: Writing the Server Script

On the server side, you handle the event like this:

`RegisterNetEvent('my_first_script:greetServer')
AddEventHandler('my_first_script:greetServer', function()
 local _source = source
 print('Player ' .. _source .. ' says hello!')
end)`

Now every time a player triggers the command, the server logs their greeting. You can expand this to send messages back to the client using TriggerClientEvent.

Testing Your Script

Best Practices for FiveM Lua Scripting

Expanding Your Skills

Once you’re comfortable with basic client-server communication, try creating more complex interactions like custom notifications, multi-character support, or teleport menus. Some excellent open-source examples include the QBCore HUD Script or NoPixel Multi-Character Script. You can also explore monetizing or sharing your scripts via Tebex.

Troubleshooting Common Issues

Some common pitfalls beginners face include:

Conclusion

Creating your first client and server script in FiveM might seem daunting, but with a clear understanding of how fivem client server events and triggerserverevent fivem work, you can quickly get started. This tutorial showed you how to structure your scripts, create a simple FiveM script example, and test it safely on your server. Following best practices ensures that your scripts are efficient, maintainable, and ready to scale as your server grows. Don’t stop here—explore more advanced scripting possibilities like custom UIs, multi-character support, or immersive HUDs using resources from Tebex blogs and curated scripts. By continuously experimenting and learning from proven scripts, you’ll soon be building dynamic, interactive experiences that make your FiveM server truly unique.

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