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Premium FiveM Clothing & Appearance Scripts

Character creation is the first thing a new player touches on your server, and the default menus show their age fast. Every appearance script here is built for ESX, QBCore or Qbox, and most slot straight in as replacements for qb-clothing or esx_skin.

Every roleplay server needs its appearance stack working on day one, from the first ped customisation screen a new player sees to the police locker room where officers grab a uniform. The scripts in this category cover that whole chain: character creators, clothing stores, barber and tattoo shops, wardrobes and job outfits.

Most of these resources exist because the defaults were never good enough. esx_skin and the old skinchanger menus date back years, and qb-clothing frustrates players who came from bigger servers with its awkward cameras and endless component scrolling. Modern appearance scripts fix that with free-look cameras, searchable component lists, live previews for tattoos and hair overlays, and skin databases stored in a format other scripts can actually read.

The category also stretches beyond menus. Clothing as items turns shirts and hats into inventory objects, usually through ox_inventory metadata, so a jacket can be bought, dropped or taken in a robbery. Job wardrobes give police, EMS and gang members preset uniforms with grade restrictions. And if you stream addon clothing packs or EUP, the better scripts read your streamed drawables dynamically instead of shipping hardcoded lists.

What to look for in clothing and appearance scripts

  • Full component coverage: the menu should expose every drawable and prop slot plus overlays, so tattoos, hair, makeup and masks are all editable in one place instead of spread across three separate scripts.
  • Outfit management: saved outfits with quick swapping from a wardrobe or radial menu keep players out of clothing stores for routine changes. Some scripts add outfit sharing through codes, which crews love.
  • Job and gang lockers: preset uniforms with grade restrictions and EUP support mean onboarding a new officer takes one click instead of ten minutes in a menu.
  • Clothing blacklists: per-job or per-item restrictions stop civilians buying duty vests from a public store. Check whether the blacklist also covers saved outfits, because players will try to sneak restricted gear in that way.
  • Migration tools: if you already run qb-clothing or esx_skin, look for a skin importer. Rewiping every player's appearance is one of the fastest ways to empty a server.
  • Idle resmon: an appearance menu should cost 0.00ms while closed. If a seller does not publish a resmon figure, ask before you buy.

Compatibility & installation

Almost everything in this category supports ESX and QBCore, and newer releases support Qbox as well, usually through automatic framework detection or a single config toggle. The standard install pattern is a drop-in replacement: remove qb-clothing or esx_skin plus skinchanger, add the new resource, then run its import command or SQL to convert existing skin data. Many scripts depend on ox_lib for menus and callbacks, and clothing-as-items setups usually expect ox_inventory, so read the dependency list on each product page before checkout.

Custom clothing packs stream separately from the appearance script itself. The script gives you the menu and the persistence, your addon packs supply the drawables, and any script worth buying picks up new drawables automatically once the pack is streamed. That matters if your server adds clothing packs every month, because you should never have to edit the appearance script to make new items show up.

Escrow status varies by product. Open source versions let you edit the UI, camera positions, locales and shop locations directly. Escrowed versions still expose configs for shop coordinates, blacklists and job wardrobes, which covers what most servers need to change. Each product page states which model applies before you pay.

Why buy from us

Every product page here lists framework support, dependencies and escrow status up front, so there are no surprises after checkout. We test appearance scripts against current server artifacts and the common stack of ox_lib and ox_inventory, not just a bare framework install. When a GTA update or a framework change breaks something, the updated files land in your account at no extra cost.

Support is the other half. Swapping a live server from qb-clothing to a new appearance system touches your database, your job scripts and every player's saved skin, and our support has done that migration on real servers. If your import throws errors at 2am before a wipe day, you are talking to someone who has seen that exact table before.

Frequently asked questions

Do these clothing scripts work with QBCore and ESX?

Yes. Framework support is listed on every product page, and most appearance scripts here support ESX, QBCore and Qbox from one download. The usual pattern is automatic framework detection or a single config toggle, so the same resource works whichever base you run.

Can I switch from qb-clothing or esx_skin without wiping player skins?

Most modern appearance scripts include an import command or SQL converter that reads your existing skin table and translates it into the new format. Always test the conversion on a copy of your database first. If a product page does not mention migration, ask before buying, because rewiping appearances on a live server upsets players fast.

Do they support custom clothing packs and EUP?

Yes. Addon clothing streams separately from the appearance script, and good menus detect new drawables automatically once the pack is loaded. EUP uniforms work the same way, and job wardrobe features let you assign those outfits to specific police or EMS grades.

Can clothing be actual inventory items?

Several scripts in this category support clothing as items, usually through ox_inventory metadata. Players buy a shirt as an item, use it to wear it, and can drop or trade it like anything else in their pockets. Check each product page for which inventory systems are supported, because implementations differ.

What resmon usage should I expect from an appearance script?

A properly built appearance script idles at 0.00ms and only climbs while the menu is open. Anything that sits higher while closed adds up quickly on a full server. Check the published resmon figure on the product page, and ask the seller if there is not one.

Are these scripts escrowed or open source?

Both exist in this category, and each product page states which. Escrowed scripts still ship open config files for shop locations, blacklists and job outfits, which is enough for most setups. Open source versions let you change the UI, cameras and locales directly, which matters if you want a custom look for your server.