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Premium FiveM Dealership Scripts

How players buy cars shapes your whole economy, so this is not a script to grab at random. This category collects FiveM dealership scripts, from NPC showrooms for a fresh server to player owned dealerships where your community hires staff and orders stock. Each listing states its framework builds, and most cover ESX, QBCore and Qbox.

Cars are the biggest money sink on most FiveM servers, and the dealership is where that money changes hands. Get it right and buying a first car becomes a memorable RP moment, with a salesperson walking the lot, a test drive around the block and a finance contract that hurts a little. Get it wrong and players type a command, a car appears, and one of the strongest gameplay loops in the city dies quietly.

This category covers the full spread of FiveM dealership scripts. NPC showrooms sell straight from a configured catalog and suit fresh servers that need vehicles flowing on day one. Player owned dealership scripts turn the business over to your community, so a boss hires staff, sets commission rates and orders stock with society funds. Used car lots and player-to-player sale scripts handle the secondhand trade, and a few listings add auctions or import ordering for rare stock.

What to look for in FiveM dealership scripts

  • Ownership model: decide whether you want NPC shops, a player owned dealership, or both in one resource. Player run shops need job management, so check for boss menus, hiring and commission payouts.
  • Test drives: a good implementation spawns the car on a timer, stops the player from driving it to Sandy Shores and returns them to the lot when the clock runs out.
  • Financing: look for configurable down payments, interest and payment schedules, plus a clear answer for what happens on a missed payment. Repossession logic separates the serious scripts from the simple ones.
  • Stock and display: some scripts make owners order vehicles with business funds before they can be sold, which creates real supply pressure. Physical display cars parked on the lot sell far better than a menu list.
  • Papers and transfers: plate registration, ownership transfer between players and sale receipts save your admins hours of /givecar tickets.

Compatibility & installation

Framework support matters more here than in almost any other category, because a dealership script writes directly to your owned vehicles table. Each listing states whether it ships ESX and QBCore versions, supports Qbox, or runs standalone through a bridge. If the product page lists ox_lib as a dependency, install that first. Check how the script hands out keys too, since it has to match your key resource, whether that is qb-vehiclekeys, qbx_vehiclekeys or a wasabi setup. The same goes for garages. The purchased car has to land in whatever garage system you run, from qb-garages to jg-advancedgarages or cd_garage.

Installation is the usual routine. Drag the resource into your server, import the SQL file if one is included, fill the vehicle catalog and prices in the config, then ensure it. Escrow protected scripts leave the config open for catalogs, locations and pricing, while open source listings let you rewrite anything, including the UI. Remember that a dealership only sells what you configure. If you are adding custom vehicle packs at the same time, those spawn codes need to exist on the server before they go in the catalog.

Why buy from us

Every dealership script here is listed with its real requirements, framework builds and escrow status, so you know before checkout whether it fits your stack. We test against current ESX and QBCore builds rather than trusting a changelog, and we publish resmon figures when the developer provides them. Updates arrive through your keymaster or download page as developers ship them. If a script refuses to talk to your garage or key setup, support can usually point you at the bridge or config flag that fixes it. Pick the one that matches your framework and your economy, drop it in, and let your players argue about markup on their own.

Frequently asked questions

What is the difference between an NPC dealership and a player owned dealership?

An NPC dealership sells vehicles straight from a configured catalog with no staff involved, which suits new or low population servers. A player owned dealership hands the business to your community, so a boss hires employees, sets commission and orders stock with society money. Many scripts in this category support both modes and let you choose per location in the config.

Will these dealership scripts work with ESX, QBCore and Qbox?

Most listings ship builds for ESX and QBCore, and newer releases usually cover Qbox as well. Check the requirements block on each product page before buying, because owned vehicle tables differ between frameworks. Standalone scripts normally include a bridge you point at your framework.

How does vehicle financing usually work in these scripts?

The buyer pays a configurable down payment and the rest splits into scheduled payments with interest set in the config. Missed payments are handled differently per script, from simple debt tracking to full repossession where the car is locked or reclaimed. Read the finance section of a listing carefully if payments matter to your economy.

Do dealership scripts include the cars themselves?

No. A dealership script sells whatever spawn codes you put in its catalog, so GTA base vehicles work out of the box and custom cars need installing on your server first. Add your vehicle packs, then list their spawn names and prices in the config.

Will a purchased car show up in my garage script?

It should, as long as the dealership writes to the same owned vehicles table your garage reads. Common garages like qb-garages, jg-advancedgarages and cd_garage are widely supported, and key handoff depends on your key resource. If you run a less common setup, ask before you buy and we can confirm compatibility.

Are these scripts escrow protected or open source?

Both exist in this category and every listing states which one you are getting. Escrow scripts keep the core code locked through cfx asset protection but leave the config open for catalogs, locations and pricing. Open source versions usually cost more but let you rewrite the logic and UI freely.