Furnished Housing Shells Pack by K4MB1
Sixteen furnished interior shells ready to drop into any housing script
Player housing turns a FiveM server into a city people come home to. The scripts in this category cover apartments, player owned houses, furnishing systems and full real estate platforms, with ESX, QBCore and Qbox support noted on every product page.
Sixteen furnished interior shells ready to drop into any housing script
Eighteen interior shells for player housing builds
42 exclusive housing shells built by K4MB1 Maps
Housing is the difference between a server people visit and a city people live in. Once a player owns an apartment, keeps their stash there and spends a Saturday evening placing furniture, they have a reason to log back in that no heist script can match. This category collects FiveM housing scripts and property systems, from lightweight apartment resources for a fresh roleplay server to full real estate platforms with agent jobs, mortgages and player run sales.
The range matters because housing means different things at different stages of a city. A new server usually wants a starter apartment script that gives every player a spawn point, a stash and a wardrobe on day one. An established city wants player owned houses on the map, a realtor job that puts sales in player hands, and an economy loop where rent and property taxes pull money back out of circulation. You will find both ends here, along with motels, tenant systems and furniture scripts that bolt onto whatever housing base you already run.
Most housing scripts in this category ship with framework bridges for ESX, QBCore and Qbox, and the newer ones lean on ox_lib for menus, targets and callbacks. Read each product page for the exact support list, because older ESX builds and heavily customized qb-core forks sometimes need small bridge edits.
Installation is rarely pure drag-and-drop for housing. Expect an SQL import for the property and furniture tables, an oxmysql dependency, and a config pass where you set interiors, prices and your inventory of choice. If you already run qb-apartments or a default spawn selector, plan to disable or integrate them, because two systems fighting over player spawns is the most common support ticket in this genre. Escrow protected scripts keep core files locked but expose configs and usually a bridge file, while open source versions let you rewrite anything. Each product page states which model it uses.
Every housing script listed here is delivered instantly after checkout with lifetime updates from the original creator. We check that listings state real framework support and current dependency versions, so you are not buying a resource that last saw an update three qb-core releases ago. And if an install fights with your spawn system or your inventory, the creators behind these listings run active support Discords, and our own support can point you at the right config before you start tearing apart your server.cfg.
Most modern housing scripts ship with bridges for ESX, QBCore and often Qbox, and the framework list is stated on each product page. Older ESX builds or heavily edited qb-core forks can need small bridge tweaks, so check the supported versions before you buy.
Shells are instanced interiors spawned away from the map, so any number of players can own the same layout without conflicts. MLOs are real interiors built into the map, which feel more grounded but limit how many unique homes you can sell. Many housing scripts let you choose per property in the config.
Yes, most player housing scripts include a furniture mode with a purchasable catalog and free placement. Placements save to your database, so decoration survives server restarts. Check the product page for catalog size and whether placement includes rotation and height controls.
Often, yes. Housing scripts usually take over player spawning, so you should disable qb-apartments or configure the new script to hand off to your existing spawn resource. Most creators document this step, and it is the first thing to check if players spawn in the wrong place.
Both models appear in this category, and each product page states which one applies. Escrow scripts keep core files locked while exposing configs and usually a bridge file. Open source scripts can be edited freely, which matters if you plan deep integration with custom jobs or a custom inventory.
A well built housing script idles near 0.00ms in resmon and only spends frame time when a player interacts with a door or enters furniture mode. Watch out for older resources that run distance checks every frame for every property. If a creator publishes resmon numbers, that is a good sign.
Many housing scripts include a raid function tied to police job grades, so officers with a warrant can enter a locked property and search its stash. If raids matter to your city, confirm the script exposes them as a config option and hooks into your inventory for stash searches.