Complete Drug Processing and Sales Package
17 lightweight YMAP locations, no more teleporting into shells
Drug scripts for FiveM, from a single weed tent to full cartel supply chains with cook labs, packaging tables and ped dealing routes. Everything on this page is tagged for ESX, QBCore or Qbox, with dependencies like ox_lib, ox_inventory or ox_target listed on the product page.
17 lightweight YMAP locations, no more teleporting into shells
One burner phone runs your whole drug network
Runs the whole drug economy from field to auction house
Free full leaf-to-baggy cocaine loop with a microwave mini-game
Dealers level up into bigger zones and better drug prices
Ten drugs, every interaction run through the target system
Four-stage cocaine production on its own handcrafted island
The illegal side of a FiveM server usually lives or dies on its drug economy. Cops need something to bust. Gangs need a reason to fight over corners. And regular players need a moneymaker that is not just another delivery job wearing a hoodie. A drug script is what fills that gap, so it is worth picking one that fits how your server actually plays.
The scripts on this page cover the full range. Some are focused single systems, like a coke processing table or a standalone weed grow. Others are full supply chains that take a player from buying seeds or precursors to packaging bricks and dealing them to peds or other players. A few tie into specific MLOs and props, and a couple use their own player-owned lab systems with rent, upkeep and rival gang mechanics.
Every drug script on this page lists its framework on the product card. Most support ESX, QBCore or Qbox, and a growing number are framework-agnostic through ox_core or a bridge layer. If you use a heavily forked framework, read the listing carefully because bridge coverage varies.
Common dependencies are ox_lib for menus and notifications, ox_inventory for items and stashes, ox_target for eye interactions, and PolyZone or ox_lib zones for area triggers. A few scripts still ship with qb-menu or esx_menu_default fallbacks, but that is becoming rare. If a listing needs a specific inventory to render bag items or weapons, it will say so.
Install is the usual drag-and-drop. Drop the resource into resources, ensure it in your server.cfg after its dependencies, import any SQL for tables like drug_labs or player_grows, then add the items it ships with to your inventory. Escrowed builds decrypt automatically on start. Open source builds let you rename items, retune yields and rewrite the police alert logic in the config file.
We sort drug scripts the way a server owner actually thinks about them. Filter by framework and you only see resources that will start on your server. Filter by mechanic like grows, labs or ped dealing, and you skip past everything that does not fit the job you are building. Every product page shows the frameworks it supports, its dependencies and the config exit points, so you know what you can change before you pay.
Payment goes through Tebex, licence binds to your CFX ID or Keymaster, and updates flow through the same account. If a script goes stale or the creator disappears, we say so on the page instead of leaving old builds up. That way you spend your prep time building a drug economy, not chasing down which script still works this month.
Most drug scripts on this page support ESX and QBCore, and many now support Qbox through the same shared events. Each product page shows a framework badge so you can confirm before buying. If a script is framework-agnostic through ox_core, that will be stated on the listing too.
A well-written drug script idles under 0.05ms and only spikes during grow ticks, harvest actions or when a player is inside a lab zone. Anything that consistently sits above 0.5ms client-side usually has a sync or optimisation problem. Product pages list the creator's reported numbers where available.
Many modern drug scripts assume ox_inventory for stashes, weight and items, but not all of them. Some ship with qb-inventory or esx inventory compatibility out of the box. The dependencies section on the product page tells you exactly what you need before you install.
Look for a config file that exposes police alert chance, minimum cops online, sell cooldowns and per-drug pricing. Good scripts let you tune every one of these values without touching the code, so you can keep dealing risky enough that cops feel needed.
Escrowed scripts let you edit the config file, add items to your inventory and change values like item names, prices and yields. You cannot rewrite the core logic or the encrypted files. If you need full source access to hook custom systems, filter for open source listings instead.
Some scripts spawn their own props and zones and work in any interior. Others reference specific MLOs like the meth trailer, coke island lab or hidden farm and expect you to own that MLO separately. Product pages state which MLOs are recommended or required.
Yes, as long as they do not share the same item names or fight over the same zones. Most owners run one script for growing, one for cook labs and one for dealing, all tied together through ox_inventory. Rename overlapping items in each config before you go live.