EVP V1 Non-ELS Police & EMS Vehicle Pack
One lifetime purchase covers 41 non-ELS lore-friendly LEO vehicles
The police job is the most used script on almost any roleplay server, and the stock one runs out of depth fast. This category collects FiveM police scripts, from full job replacements to standalone MDTs, dispatch and evidence systems, with versions for ESX, QBCore and Qbox clearly marked on each product.
One lifetime purchase covers 41 non-ELS lore-friendly LEO vehicles
Free police MDT with warrants, fines and a searchable citizen database
Rural sheriff's office for Grapeseed roleplay
One lightbar script covers all 22 cars, no duplicate models
Swap the whole station between Sheriff and LSPD themes
Draw tactical plans that render straight onto the GTA map
Full police tuning and removable lighting on all eight vehicles
Rewritten wanted system that only kicks in when player cops are offline
Read a corpse for time of death and the killing blow
Five floors of unlocked police headquarters, no escrow anywhere
Mix base uniform colors independently of department patches and insignia
The full county arrest pipeline, garage to cells, without a teleport
Spin up entire departments from a computer terminal, no config edits
Cuff and cable tie arrests that stay at 0.00ms
A 40-room police department that ships with no escrow
Ballistic and riot shields running at 0.00ms idle
Cops carry half the roleplay on a city. Every traffic stop, chase and raid runs through whatever police script you installed, so when that script is a bare esx_policejob or qb-policejob with default menus, your officers feel it within a week. The servers that keep their PD staffed give cops actual systems to work with: an MDT with warrants and a penal code, dispatch that pushes real callouts, evidence worth collecting at a scene.
That is what this category holds. You will find complete police job replacements, standalone MDT and CAD resources, dispatch systems, evidence and forensics scripts, jail and prison jobs, plus smaller tools like radar, speed cameras and interaction menus. Some are built to replace your entire police setup in one install. Others add the one mechanic your current setup is missing without touching the rest.
Most police scripts here target ESX Legacy, QBCore or Qbox, and many newer releases lean on ox_lib for menus and notifications, with ox_target or qb-target for interactions. Evidence and search features often expect a specific inventory, usually ox_inventory or qb-inventory, so read the dependency list on the product page before you buy rather than after.
Installation follows a familiar pattern. Install the dependencies first, import the SQL file if the script ships one, drop the resource into your server, then set up job grades and any Discord or ace permissions in the config. Full job replacements need one extra step: remove or disable your old police job and its dispatch events, because two scripts both listening for the same alerts is the classic cause of double notifications and broken cuffs. Standalone additions like a speed camera or K9 script are closer to a true drag-and-drop install.
Budget a bit of config time either way. Police scripts have more settings than most categories, from penal code tables to jail coordinates, and the defaults rarely match your city's economy or map.
Every listing on this page states the framework, the dependencies and whether the code is escrowed or open, in plain text near the top. We test resources before they go live, so a script that claims Qbox support has actually been started on a Qbox server, not just relabeled from a QB release.
Delivery is instant after checkout and you keep access to updates, which matters more for police scripts than most. Framework updates break police jobs regularly because they touch jobs, inventories and targeting all at once, and a maintained script gets patched while an abandoned one leaves your PD standing around. If something does break on a supported setup, support is there to get your cops back on duty instead of pointing you at a refund policy.
It depends on the individual script. Some ship with bridges for ESX, QBCore and Qbox in one package, while others are built for a single framework. Every product page lists exact framework support near the top, so check that line before buying.
A complete police job typically covers duty toggling, job grades, cuffing and escorting, searching, a jail or prison system, and vehicle plus weapon access by rank. Larger packages add an MDT, dispatch with blips and callouts, and evidence collection. Smaller scripts in this category add one of those systems on its own.
It can if both scripts listen for the same alert events, which causes double notifications or missing calls. Most MDT and dispatch resources document which default events to disable in qb-policejob or esx_policejob. Follow that step during install and the conflict goes away.
Both exist in this category and each listing says which. Escrowed scripts protect the seller's code but still expose a config for fines, jail times, blip settings and similar options. If you plan heavy customization, such as rewriting the arrest flow, filter for open source versions.
A badly written one can, because police resources run for every officer on duty. Look for published resmon numbers on the product page. A good police job idles at or near 0.00ms and only rises briefly during interactions like cuffing or evidence collection.
Many newer police scripts depend on ox_lib for their UI and on ox_target or qb-target for interactions. Evidence and search features often require ox_inventory or qb-inventory specifically. The dependency list on each product page tells you exactly what to install first.
Standalone tools like speed cameras are close to drag-and-drop. Full job replacements take longer because you import an SQL file, set up job grades, disable the old police job and adjust the config. Most buyers have a replacement running within an hour if the dependencies are already on the server.