Dealerships Creator
Build and run player-managed dealerships with drag-and-drop ease
A Watch Dogs–style vehicle hacking device for FiveM, use the item, aim at a vehicle, take control, and make use of 27 different hacks.
Every detail has been obsessed over, from the tactile CRT-styled UI and buttery targeting feel to the per-hack screen effects that show up on the victim's side of the screen. 27 unique hacks across Sabotage / Control / Chaos / Intel categories, three distinct "you just got hacked" overlay variants, a fully customizable accent color + panel position picker per player, favorites, server-authoritative cooldowns (per-user and per-vehicle), full framework + inventory + fuel-system auto-detection, and deep config lockdown for owners who want to hardcode the look.
Every feature, toggle, and value is exposed in the config. Browse the full config files on the docs site to see exactly what you're getting.
Auto-detected and seamlessly integrated.
(Fuel Purge hack auto-detection)
Everything routes through a single bridge/layer, adding new inventories or fuel systems is a one-function extension, and I'm always happy to help.
Engineered for smooth gameplay.
The targeting raycast runs asynchronously with per-frame result caching so you never block the render loop, and the hacking UI lives entirely in NUI, no native UI thread cost while the menu is open.
Outside of active targeting (up to 0.02ms in local testing), the script sits at 0.00ms idle.
Full translations/locales system for easy text customization and language support.
Includes:
Adding your own language is straightforward.
Built-in logging so you can easily track who's doing what, with support for:
A separate logs.lua file provides a simple configuration surface, set up your preferred logging methods and toggle exactly which actions get recorded.
Detailed configuration to adapt the script to your server's specific requirements:
And much more.
Two items ship by default:
Opens the hacking UI when used.
Stackable item spent per hack (or swap to cash with CurrencyItem = nil).
Features:
Both items (id, label, description, image) can be renamed or replaced freely via config.
Aim with the camera at a vehicle and lock on with left-click.
Features:
HUD display:
(Configurable)
All preferences persist per-client via KVP.
Pin your most-used hacks to a dedicated Favorites tab.
Saved per-player via KVP.
Your go-to abilities are always one click away without scrolling through the full category list.
Anyone inside the hacked vehicle gets a brief full-screen effect so they know they've been compromised, and each hack picks its own vibe.
Three variants ship by default:
RGB chromatic split + scan-line static + tear bars, chaotic analog-TV interference.
SMPTE colour-bar "no signal" TV flash with scanlines and occasional strobes, great for intel hacks.
CRT power-off stutter collapsing to a thin centre line, electrical/engine-kill hacks.
There's plenty more packed in, with more additions coming in future updates.
I'm sure your players will love this resource.
Choose one:
Auto-detected. Use whatever you already run.
Only required if Fuel Purge is enabled.
Auto-detected:
Vehicle Hacking | Watch Dogs 2 in FiveM is a premium FiveM script for esx, qbcore, qbox servers. It’s part of the Marketplace catalog, a curated selection of battle-tested resources for QBCore, ESX and Qbox roleplay servers. Every script on Marketplace ships with lifetime updates, secure payments by Tebex, and a ticket system for technical support.
Whether you’re building a QBCore server from scratch, upgrading an ESX Legacy deployment, or migrating to Qbox, this resource drops in cleanly and runs at 0.00ms idle resmon. The config-first design means you can customize prices, permissions and locations without touching the core Lua.