FREE Most Advanced Chopshop by RainMad
Advanced chopshop heists with multi-framework support and full customization
Static and placeable workbenches with full database persistence. Branching tech trees with optional shared progression. A blueprint system with durability saved as item metadata. Shared crafting queues where players take turns, and a crafting stash that syncs across players or stays personal. Permission controls for placed benches, job and gang restrictions with grade requirements, per-workbench leveling. This is not just a crafting script, it is a fully realized system built to be the backbone of your server's economy.
Every feature, toggle, and value is exposed in the config. Browse the full config files on the docs site to see exactly what you're getting.
ESX, QBCore, and Qbox are all supported and auto-detected.
Supported inventories, also auto-detected:
Drop it in and it detects your setup. Adding more inventories is easy, ping me and I'll help.
The server side uses intelligent caching to keep database load low and tracking responsive.
Place benches at fixed locations through the config. Each station gets its own recipe pool, its own tech tree pool, and optional map blips. Ideal for public crafting locations.
Let players purchase and deploy portable benches anywhere:
Placed benches are owner controlled by default. Owners grant and revoke access from a dedicated tab, with access lists stored in the database. You can also disable permissions entirely and open every placed bench to all players.
Unlock recipes through branching progression. Players earn tech points by crafting and spend them across multiple skill branches with prerequisite gating. Each workbench type can run its own unique tree, and in shared mode, one player unlocking a node grants it to every user of that workbench.
Build a single all-purpose station or an entire crafting network: new workbench types, custom recipe tables, unique tech trees, and specialized stations are all yours to define.
Every craft grants XP. Recipes can carry level requirements, unlocks follow progression, and leveling can run per workbench for specialization or shared globally.
Require blueprints for rare recipes. Recipes only appear when a blueprint is attached, blueprints can be restricted by bench type, and with ox_inventory durability is tracked through item metadata. A legacy random-destruction option is included too.
An included Node.js tool generates blueprint-style inventory images: it auto-detects your inventory system, overlays existing item images, and outputs ready-to-use graphics with batch processing, custom sizing, color tinting, and multiple templates.
Queue multiple crafts and process them sequentially with real-time progress tracking. Cancellations refund materials. Options include a UI lock, a radius movement restriction, shared queue mode, and per-player ownership tracking.
A crafting-focused inventory interface wrapped around your actual inventory: real-time updates, drag-and-drop materials, recipe ingredient filtering, item search, and weight management. Run it as a shared stash or per player, with database persistence through restarts. Inspired by ProdigyRP.
Configure any item with any metadata field: durability, quality, grade, or custom values. Craft multiple variants of the same item, for example a weed item with og_kush metadata next to one with skywalker_og. All of it is manageable through the admin menu.
Lock any static workbench to specific jobs, specific gangs, or minimum grade requirements. Players without the required job, gang, or rank cannot interact, and restrictions can be edited on the fly via the admin menu.
A complete real-time administration interface via /craftadmin:
Everything persists and syncs in real time through net events. No restart required.
Configure NPC vendors to sell portable workbenches and raw crafting materials with custom pricing and cash or bank payments, so players can stock up before heading to their crafting spot.
Built-in logging for Discord (formatted embeds), Fivemerr, FiveManage, Grafana, and Loki. A separate logs.lua file lets you pick destinations and choose exactly which actions get recorded.
Full locales system with German and English included. Adding a new language is only a few minutes of work.
This is only the beginning. More features are already built in, with future updates adding even more.
Free Advanced Crafting System is a premium FiveM script for esx, qbcore, qbox servers. It’s part of the Marketplace catalog, a curated selection of battle-tested resources for QBCore, ESX and Qbox roleplay servers. Every script on Marketplace ships with lifetime updates, secure payments by Tebex, and a ticket system for technical support.
Whether you’re building a QBCore server from scratch, upgrading an ESX Legacy deployment, or migrating to Qbox, this resource drops in cleanly and runs at 0.00ms idle resmon. The config-first design means you can customize prices, permissions and locations without touching the core Lua.