Island Cocaine Production by KuzQuality
Four-stage cocaine production on its own handcrafted island
A job script decides whether your server feels alive at 3am or dies on a Tuesday. This category collects the police, EMS, mechanic, grind, and illegal job scripts that hold together on a full grid, built for QBCore, ESX, and Qbox. Most run on ox_lib and ox_target so they slot into a modern setup without hand-written glue.
Four-stage cocaine production on its own handcrafted island
Run the whole Beanmachine, from cooking to 40 delivery stops
Doctors run five hands-on surgeries with real training mode
Spin up unlimited player-run workshops with in-game menus
Rope towing that every player on the server sees and hears
Turns the Gabz Hornys map into a working restaurant job
Per-wheel stance, dyno runs and mileage-based servicing in one tablet
Cook, distil and craft weapons from any appliance in the world
One script replaces every restaurant resource on your server
Pan rivers, purify nuggets, and cash out to an NPC buyer
Player-owned dealerships with employee-led sales and stock trucking
Run multiple owned or NPC dealerships from one script
A working Burgershot on Gabz with 40 delivery drops
Build custom jobs, ranks and markers without stacking twenty scripts
Skip a parole meeting and the bounty hunters come for you
Sold cars keep every mod, from turbo to suspension
Let players buy the whole dealership, not just the cars
Run Tequi-La-La on the default GTA interior, no MLO needed
Turns winemaking into a multi-step job from picking grapes to labelling bottles
Track a marked car by digiscanner, then strip it for parts
Players run their own dealerships and sell cars on pinkslips
Players build, staff and trade real businesses in-game
One boss menu that runs a job, a business or a gang
Bahama Mamas club job that ships preconfigured for two MLOs
Every roleplay server hits the same wall. Players spawn in, take one delivery run, then log off because nothing pulls them back the next night. A good job script fixes that. It gives players a reason to open the map, drive somewhere specific, and log in tomorrow because they haven't hit the next rank yet.
The scripts in this category cover the whole spread. Public jobs like mechanic, taxi, garbage, and delivery. Whitelisted jobs like police, EMS, and DOJ with grades, duty toggles, and boss menus. Grind jobs like mining, hunting, fishing, and lumberjack for players who want a steady payout. Illegal side content like drug labs, chop shops, and dead drops for the criminal loop. Each one is built for QBCore, ESX, or Qbox, and most ship with ox_lib menus and ox_target interactions so they drop into a modern server without you writing glue code.
Most job scripts here target QBCore, ESX, or Qbox. Many run on all three through a bridge. Read the resource description before you buy so you know which framework version it was tested against, and check whether it needs ox_lib, ox_target, ox_inventory, or a specific MDT.
Installation is the usual FiveM drag-and-drop. Drop the folder into resources, add ensure to your server.cfg, run the SQL if there is one, and edit config.lua for your map locations. Whitelisted jobs like police and EMS also need adding to your framework's job table with the grades you want. Escrow releases come with an encrypted core plus a fully open config, so you can edit locations, payouts, blips, and vehicles without touching protected logic.
If you're switching frameworks or upgrading QBCore to Qbox, check compatibility before you buy. Most modern releases are Qbox ready, but older packs sometimes sit a version behind.
You're buying from a store that lists what the resource actually does, not a wall of marketing. Every product page names the framework, the dependencies, and the concrete features so you know what you're getting before checkout. Instant delivery through Tebex, license bound to your CFX identifier, and updates ready to pull the moment the creator ships a new version.
If a job script is worth running in the FiveM community, it's here or on its way in. Browse the list, filter by framework, and pick the ones that match what your server actually needs.
Most target QBCore, ESX, or Qbox. Some ship with a bridge and support all three, and a few are framework agnostic. Each product page names the framework and version the script was tested against.
For most modern releases here, yes. ox_lib powers the menus and notifications, and ox_target handles the interaction prompts at NPCs and props. A few older QBCore packs still use qb-menu and qb-target, which is noted on the product.
Yes. Every script here ships with a config.lua that exposes locations, payments, blips, uniforms, and vehicles. Escrow releases keep the core logic encrypted but leave the config fully open so you can tune the job without touching protected files.
You add the job to your framework's job table with the grades you want, then set the player's job through the database or an admin menu. The script handles duty toggles, boss menus, uniforms, and job vehicles from there.
A well written job script idles under 0.05 ms and spikes to around 0.1 ms during active use. Anything sitting at 0.5 ms or higher on an empty server is worth skipping, especially if you plan to run ten or more jobs at once.
Police, EMS, and other uniformed jobs usually integrate with EUP through the config or a wardrobe menu. Non uniform jobs like mechanic or delivery ship with a set of clothing outfits you can edit in config.
Yes, that's the point. Job scripts here are built as standalone modules with their own configs, so you can stack a police pack, an EMS pack, a mechanic, a delivery run, and a few grind jobs without them fighting each other.