Electus Gangs is a gang system for ESX and QBCore where crews claim territory, run criminal operations inside those zones and defend them against rival gangs. It ships with a full player UI, admin tools for managing gangs and zones, and gang wars with a prep window before each attack.
Gang management
- Gang UI: manage members, ranks, economics, logs, statistics and territories
- Roles and ranks: leaders and admins can customize the rank ladder
- Gang economics: deposit, withdraw with permissions, view transaction history
- Gang logs: every gang action is logged
- Gang statistics: track cash, reputation, respect and members
- Gang level and reputation: both grow by selling drugs, capturing zones and running events
- Gang leaderboard: ranks gangs by reputation
- Gang shop: optional shop for owners who prefer not to manage gangs manually
Territories and zones
- Claim and defend zones: see which zones are held, by who, and which are about to open
- Zone attacks: attackers and defenders both get a prep window before the fight starts
- Connected zones: only the zone closest to a gang's territory is visible to them
- Zone respect: each zone earns respect daily, which scales NPC defender counts and cash output
- Drug capturing zones: optional mode where selling drugs inside a zone captures it
- Gang dispatch: the owning gang is alerted when someone deals or attacks in their zone
- Gang wars: declare war on another gang to capture their zones
Zone types
- Safe house: each gang has a unique safe house with weed processing, warehouse and garage
- Weed plantation: grow, dry and process weed through a dialog UI
- Money laundering: launder cash inside the zone
- Drug dealing: sell drugs to NPCs with configurable drug types and prices
- Cash: generates cash to the gang while held
- Recruitment: requires Electus Bodyguards (sold separately) to recruit gang members
Safe houses and raids
- Safe house raids: rival gangs can raid a safe house and steal a percentage of the safe cash
- Safes: every safe house holds a safe that can be robbed
- Police raids: police can raid safe houses too
- Locks: weed processing and warehouse each have their own locks
- Safe house IPLs: admins can attach existing or custom IPLs to safe houses
Upgrades
Gangs can upgrade their garage, warehouse, weed growth rate, drug selling and money laundering.
Events
Every gang sees the upcoming events schedule and can join in.
- Harbour crate event: find and open crates for rewards
- Boat event: take over a boat, open its crates, collect the payout
- Configurable event times: edit the days and hours inside
events.lua
Admin tools
- Manage gangs:
/manage_gangs covers creating and deleting gangs, editing economics, owners and safe houses - Manage zones:
/manage_zones opens a UI for zone creation and edits - Admin logs: configured in
admin_logs.lua - Drug dealing dispatch: failed drug deals dispatch police
Usage
Open the gang UI through LB-tablet, the gang marker or /gang_menu.
Details
- Resmon: idle 0.00ms with strong performance under load
- Requirements: ESX or QBCore plus a target system of your choice
- Inventory support: CodeM, QS, Tgiann, Ox, QB, Core
- Support: free and fast support through Discord
- Updates: free updates including full rewrites and new versions