K4MB1 Misc Shells Pack
Thirty-four drop-in shells for one-off map jobs
K4MB1 Maps focuses on one thing, high end residential MLOs, mostly Vinewood Hills mansions and modern houses. Because the work is map data, the pack drops into ESX, QBCore, Qbox or standalone housing setups without touching your framework. You get MLO and ymap ready properties instead of another empty shell with a door prop.
Thirty-four drop-in shells for one-off map jobs
Sixteen furnished interior shells ready to drop into any housing script
Modern two floor mansion in Vinewood Hills with a separate armory building
Eighteen interior shells for player housing builds
Encrypted mansion interior that drops in at -1733, 359, 89
Two floor modern house interior up in Vinewood Hills
Ten drop-in garage shells for player owned parking spots
42 exclusive housing shells built by K4MB1 Maps
20 shells to get player housing running on day one
Two floors of modern mansion, one bunker nobody finds
Three floors above a secret bunker in Vinewood Hills
K4MB1's fourth take on a Vinewood house interior
Two-floor modern house in Vinewood Hills with its own garage
Mansion 4 ships with both its new and classic interiors
Server owners hunting for real player housing usually run into the same wall. The default GTA interiors are tiny, the free MLOs feel like empty boxes, and the good properties are locked behind subscription packs. K4MB1 fills that specific gap. The catalog is 15 residential maps aimed at economies where property is a serious money sink, not a spawn point behind a garage door.
Most of the pack lives in Vinewood Hills. Modern Mansion 1, Vinewood Hills Modern House 3 MLO, Vinewood Hills Mansion 2 MLO, and Vinewood Mansion 3 with Secret Bunker are the recognisable ones. If you have seen a NoPixel style hill drop where a whitelisted job spawns in a glass box overlooking the city, this is the kind of build powering it.
The Vinewood Hills line is what K4MB1 is known for. Every property is a full interior MLO, not a teleport to an ipl. Pools, view decks, garages under the house, marble kitchens, and lounges that read as one build instead of an asset flip.
The numbered Vinewood House and Vinewood Hills Mansion MLOs each have their own footprint. Mansion 3 with Secret Bunker adds a hidden lower level, useful if your server runs a heist economy or a cartel storyline and you want the safehouse and stash tied to the same door.
For servers that want variety without buying every property, the Exclusive Housing Pack bundles multiple builds into one purchase. The K4MB1 Starter Housing Shells and Furnished Housing Shell Pack cover the other end of the market: smaller shells you can attach to a starter apartment tier, or use as instanced rentals through a job.
Because everything is map data, the aesthetic stays consistent. Same lighting treatment, same modern furniture library, same window ratios. Ten K4MB1 properties on a server look like they belong to the same city, not ten different pack authors.
MLOs and ymaps do not care about your framework. K4MB1 properties work on ESX, QBCore, Qbox, ND_Core, and standalone Lua housing scripts. Whatever you pair them with, qb-houses, ps-housing, ox_property, loaf_housing, bcs_housing, or your own instance system, the interior loads the same way.
Installation is drag and drop into resources/, add it to your server.cfg, and reference the interior coordinates in your housing script's config. A few of the mansions ship as both ymap and MLO, and the newer numbered releases are MLO only because MLOs stream cleaner on busy servers.
Points worth checking against your build:
Buying K4MB1 through this store keeps the license tied to your Cfx account and gives you version updates as they push them. The MLO scene moves when GTA updates or new base map tiles land, and pack owners get the reworked files without repurchasing.
You also get the interior in a build that has already been used on live servers. K4MB1 properties show up on a lot of the roleplay servers that publish their resource lists, so the collision, portals and interior lighting have taken real player traffic. That matters more for map data than for a script, because a broken portal or a missing collision box only shows up when someone actually walks through it.
If your server sells houses as its top tier progression, this catalog is a real answer. It gives buyers something to want after they hit the money cap on labs or exports.
Yes. K4MB1 releases are map data, MLO and ymap files, so they are framework agnostic. They drop into ESX, QBCore, Qbox, ND_Core and standalone servers the same way. Your housing script decides who owns the interior, K4MB1 provides the interior itself.
A ymap places props and objects on an existing map. An MLO is a full custom interior with its own portals and collision, and usually replaces the interior of a building shell. K4MB1's newer numbered releases lean MLO because MLOs stream cleaner on populated servers.
Yes, if you want players to buy, sell or spawn inside them. K4MB1 provides the property, not the ownership logic. Pair the interior coords with qb-houses, ps-housing, ox_property, loaf_housing, or your own instance script.
The Exclusive Housing Pack bundles multiple K4MB1 properties into one purchase, aimed at servers that want a consistent Vinewood Hills style across several tiers instead of buying builds one by one. Check the current product listing for the exact interior list, as bundle contents get refreshed over time.
Smaller shell interiors meant for the low end of your property tree. Good for a starter apartment tier, an instanced rental job, or a first house reward before players save up for a Vinewood Hills mansion. The Furnished Housing Shell Pack is the same idea with props and lighting already set.
The bunker is a hidden lower level baked into the MLO, so the interior itself is one file. You will want a script to gate the bunker entry behind a garage door or a stash object if you are using it for a heist economy or cartel storyline.
Updates get pushed through your Cfx account. When K4MB1 reworks a portal, retextures an interior, or adjusts a property for a base game update, you can pull the new files without repurchasing the pack.