Why Jobs Creator?
- Drag and drop install: minimal setup time
- Create new jobs in minutes: no more wasted hours in config files
- One script instead of fifty: consolidates job logic in a single resource
- Multi-lingual: pick the language that fits your server, adding new ones is simple
Jobs Management
Create and manage jobs in-game, cut down on bugs, and keep the roleplay flowing.
- Creating jobs: get new roles up and running fast
- Editing existing jobs: real-time tweaks without a restart
- Deleting jobs: remove roles without lingering side effects
- Whitelist jobs: pairs cleanly with external scripts
- Auto "unemployed": deletes a job and moves players to unemployed, preventing bugs
- ID Sync: change a job ID and player data updates with it
Ranks Management
Customize job ranks to fit your server's narrative.
- Creating new ranks: tailor the hierarchy your way
- Editing existing ranks: quick adjustments without starting over
- Deleting ranks: safely remove unused or outdated ranks
Job Actions & Interactions
Give each role something to actually do.
- Handcuffing
- Billing
- Robbing and searching
- Lockpicking vehicles
- Cleaning vehicles
- Repairing vehicles
- Impounding vehicles
- Checking vehicle owner
- Checking player identity (jsfour-idcard integration included)
- Checking, giving, removing driving license (jsfour-idcard integration included)
- Checking, giving, removing weapons license (jsfour-idcard integration included)
- Healing players
- Reviving players
- Object spawner for cones, barriers or anything you want
Markers (Interaction Points)
Make markers for job grades or public access.
- Create markers for jobs: customize per role
- Rename markers: quick label updates
- Delete markers: pull them out cleanly
- Set coordinates: precise placement
- Job grade access: minimum grade or specific grades
- Infinite markers: unlimited markers per job
- Visual options: 3D text, colored markers, or targeting scripts
- Supports ox_target
- Supports qb-target
- Public markers: no job required
- Custom map blips: personalize map markers
- Add NPCs: populate markers with peds
- Add objects: dress the marker with props
- Item-input markers: pick from your server's items list
Marker Types
17 marker types cover most of the systems you would otherwise install separately.
- Stash: deposit and retrieve items
- Armory: store weapons while preserving bullets, skins and components
- Safe: deposit money or black money, or manage any account
- Garage (Temporary vehicles): access loaner vehicles without saving upgrades
- Garage (Buyable vehicles): purchase and store vehicles with upgrade preservation
- Garage (Owned vehicles): retrieve personal vehicles from the owned_vehicles table
- Boss: money management, employee control, and wage management
- Wardrobe: access previously saved outfits
- Job Outfit: predefined outfits set in marker settings
- Shop: buy items with editable IDs and prices
- Crafting table: craft items defined in marker settings
- Teleport point: fast travel between markers, including vehicles
- Market: sell items for money or dirty money
- Harvest: gather items with defined probabilities and tool usage
- Process: turn player items into processed items
- Weapon Upgrader: fit components and choose weapon skins
- Duty: go off-duty to hide markers temporarily
- Job Shop: admins assign the shop's owner job, members sell, everyone else buys
Statistics
Keep an eye on the numbers behind your economy.
- View job popularity
- Track economic balance
- Monitor player rank distribution
Nexus
Share and import jobs.
- Share jobs across servers
- Import jobs from other servers
Installation
- Download the Jobs Creator script
- Extract to resources
- Add
ensure jobs_creator to server.cfg
Requirements (QBCore Version)
- qb-core
- qb-clothing or illenium-appearance (swap for any equivalent)
- qb-weapons
- qb-banking (swap for any equivalent)
- onesync
Supported Languages
English, Italian, German, Greek, Bosnian, Portuguese, Spanish, French, Slovak, Danish, Czech, Polish. Adding a new language is straightforward.